The skill tree is essentially gone too, as new skills are unlocked by building floors rather than mastering previous skills, which makes development less arcane. Since most skills max out at four or five levels, the difference between the upgrades is more pronounced than before. Every class has HP and MP bonuses, as well as a variety of skills which can be upgraded a certain number of levels, at the expense of SP. The skill system has been entirely revamped too, though it works similarly in principle. In fact, the game as a whole is much more guided, as the plot is more heavily integrated than before, even if it’s not more much more complex than “kill dragons”. It’s still not exactly Suikoden though, and the order you can build things is usually restricted based on where you are in the story, which makes it all feel rather linear and shallow. You can build a lounge to hang out with your teammates or go on dates with NPCs (which can grant extra items), or even soak in a bath house. Adding new levels have various effects, including unlocking new skills or expanding the inventory of the shops. Slain dragons also grant a unique currency called Dz, which can be used to repair the floors of the building. While rescuing certain refugees is required to progress through the game, many are optional, and can provide both extra skills and new quests if rescued. The center of Murakamo 13’s operations is the Tokyo Metropolitan Government Building in Shinjuku. ![]() In this manner, it’s quite a bit easier than most other similar JRPGs. There’s also now a Casual difficulty setting, and you can immediately restart battles if you die. The computer in your characters’ room will even directly guide you to the next goal in the main story, lest you lose your place or miss a trigger. Most quest givers and goals are even helpfully highlighted on the automap. The Quest system is far more user friendly than before, with a full log being on hand at all times, which is constantly updated as you work through them. In spite of some of the downgrades, many aspects have been overhauled for the better. Many areas even have midpoints that let you teleport to different parts of dungeon. The areas are no longer overflowing with dragons, making their encounters less tedious, and taking on quests is much easier considering how easy it is to move from location to location. Some of these changes are disappointing, although since everything has been condensed, the pacing is somewhat faster. There are also powerful, optional EX skills that can be unlocked through various steps. The Exhaust power-up system returns, but works slightly differently, as you simply build up a power meter through attacking, similar to Limit Breaks in Final Fantasy VII, and they no longer need to be recharged by sleeping at your home base. ![]() The combat system is fairly similar to the original, though the Synergy function is gone. The overworld map is now a simple menu screen, and the total number of dragons is now 200, down from 666. However, you can now use the designs interchangeably, so you can use the Samurai girl as a Trickster, if you feel like it. There are only two character designs for each class, a male and a female (and the Lucier race is gone), so there are only ten different avatars to choose from, as compared to thirty-two. The number of playable characters in battle have been reduced from four to three. ![]() The number of character classes have shrunk from seven to five. As a group of survivors taking part in a group known as Murakamo 13, you must search through the wreckage of the various districts of Tokyo to find other refugees, kill lots of dragons, and contend with a rival group of humans known as SKY.įrom the outset, 7th Dragon 2020 seems to have been significantly dumbed down from the first game. However, as the series went on, they scrapped those plans, making this game a true sequel from a storyline standpoint, even if it’s not initially clear.ĭespite the change in setting, the basic story is largely identical – the world has been invaded by dragons, bringing with them a brand of poisonous flowers. The producers at Sega have stated that 7th Dragon is planned to be a five-part series, but 7th Dragon 2020 was initially intended to be a side-story. The character designs are totally different. 7th Dragon 2020 is a fairly significant departure from its predecessor – it changes the setting from a generic fantasy world to post-apocalyptic Tokyo, moves from the DS to the PSP, and ditches the 2D sprites for an entirely 3D graphics.
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